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This can easily be one of the most complicated subjects to a beginner
(and at times to more advanced individuals) but I will try to take some
of the mystery out of it and put it into terms that most people can understand.
First, lets look at the boolean modes:
- Negative - One object Subtracts from another
- Intersect - The result is the volume
shared by two overlapping objects
- No Operation - Nothing really happens
Now lets look at the possible settings for each object:
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This object
does not affect the operation |
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This object
forms the positive portion of the result |
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This object
subtracts from all positive objects |
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This object
selects the portion of all overlapping positive objects |
Ok, that sounded pretty hairy I suppose? Don't get scared off yet...stick
through this, its easier than you might imagine.
| Negative
Operations |
| Lets imagine you have 5 nice marbles: |
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| Now imagine you give your friend 2 of your marbles,
you might be left with: |
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| This is the basic premise of a negative
boolean operation. One thing (your negative object) is subtracted
from another thing (your positive object). For the most part, the
Negative operation is what we will use most of the time in Bryce.
Its used for blowing holes in things, carving out objects and making
things hollow. |
| Lets take a look at how we go about making a hollow
bowl in Bryce using two spheres and a negative boolean operation. |
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First, we need two spheres. Here I have 2 shperes, one orange one
green for this demonstration. I also gave the first sphere one of
the wood materials from the library. You can pick one for yourself
after you make your first sphere, but do it now so that material
is used for the rest of the objects.
We will use the green sphere as our negative, and the orange one
as our positive. Notice that the green sphere is the exact same
size as the orange one but is a little higher up along the Y axis
(altitude). Its important to get this relationship. To do so, make
your first sphere. Select it and hit CTL-D. This duplicates the
sphere exactly. Now hold down ALT and drag the new sphere up slightly.
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With the green sphere (upper) selected, click the
chicklet as indicated here: |
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This brings up the Object Attributes window. Take a look around.
Note the boolean settings indicated by the red circle. We will
be focusing on these settings in this tutorial. For now, leave everything
else alone.
Select the attribute.
Uncheck (we
will look at this later).
Once you have the settings as they are to the right here, click
the to return to the
wireframe.
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Now select the first sphere and set it to
as indicated to the right here.
Once you have the settings as indicated here, click the
to return to the wireframe.
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Notice how there is no apparent change to the orage sphere but
the green sphere is now all dotted. This indicates that the green
sphere is set to negative.
There is no obvious difference in the positive setting at this
point.
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Now, select BOTH spheres. Click the
chicklet that appears when you have more than one object selected.
This forms a group. Since we have set objects with boolean attributes,
Bryce automatically forms a boolean group as indicated by the corner
lines of the group bounding box. This is indicated by the yellow
circle in the image to the right.
If you DO NOT have these corners, you did something wrong, go
back and check your settings for each object and attempt the grouping
again.
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Here is the resulting render.
Notice how the negative sphere (green) carved out from the positive
sphere (orange).
This is the simplest form of a boolean operation, two objects,
one operation. But what if we want to have some flat rims on the
bowl? Well that will involve 3 objects, two negative, one positive.
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What we need is two spheres and a cube. Select the group and click
the chicklet to
ungroup the original spheres.
Now select the green sphere only. Press CTL-D.
This again duplicates the sphere. But we need a cube right?

Click and hold your mouse down on the
indicated above...mouse over to the cube object and click it. Your
sphere is now a cube and is exactly the same size as the original
sphere.
Drag the bottom sizer handle
up so that the bottom of the cube is at the middle of the orange
sphere. I changed the color of the cube to a dark blue in the shot
to the right here.
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Now since we duplicated the negative sphere, the cube took on the
negative attribute also.
One last detail, you need to make the negative sphere a bit smaller.
Select it, grab one of the corner resizer handles and holding ALT
down, drag to shrink the sphere down a little.
That done, its time to form the group again. Select the two spheres
and cube. Click
to group them and verify you have the corner indicators shown by
the yellow circle in the image to the right.
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If you did things right, you should get the image to the right
when you render. If not, go back and verify your settings.
Notice how the cube has cut the positive sphere in half like slicing
an orange in half. The negative sphere scooped out the insides.
This represents the next stage in boolean operations, multiple
operations. In one group, two objects(negative sphere and cube)
are acting upon a third (positive sphere). This of course can be
carried to the extreme...hundreds of objects acting on a sinlge
(or multiple) objects but the principles demonstrated in this bowl
still apply no matter how many objects you are dealing with in a
single group.
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Now all of the final renders have been shown with one material.
What if you wanted to have the material on the inside of the bowl
different than what was on the outside and rims? This is an easy
thing to do. Remember I had you turn off the "Transfer Material
of Negative Boolean" setting for the original negative sphere?
Well, its time to turn it back on.
Select your negative sphere (green). Click the
to bring up the object attributes dialog. Place a check in the
setting as indicated to the right. Click the check to return to
the wireframe.
You can select objects without ungrouping your bowl. To select
an object inside a group, hold down CTL
and click on the object. A menu will appear, select Sphere 2 from
the list.
If you were to render now, there would be absolutely no change
in your bowl. You need to apply a different material to the negative
sphere. For this demonstration, I selected the "Warm
Gold" material from the "Simple
and Fast" Category. You can choose what ever you like.
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Notice now how the the booleans still performed their carving operations.
The cube still sliced the sphere in half, the second sphere still
carved out the insides.
Whats new is that the negative sphere transferred it's material
as a "skin" on the inside of the bowl. If you went back
and turned off "Transfer Material of Negative Boolean"
on the sphere, it would look like the first render again even though
the sphere carried a different mat.
Using this technique of material transfer, you can get some very
complicated looking materials happening.
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