| Lets take a look at how we go about making a lense using
two spheres and an intersetcion boolean operation. |
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First, we need two spheres. Here I have 2 shperes, one orange one
green for this demonstration. I also gave the first sphere one of
the glass materials from the library. You can pick one for yourself
after you make your first sphere, but do it now so that material
is used for the rest of the objects.
We will use the green sphere as our intersect, and the orange one
as our positive. Notice that the green sphere is the exact same
size as the orange one but is a little to the right. Its important
to get this relationship. To do so, make your first sphere. Select
it and hit CTL-D. This duplicates the
sphere exactly. Now hold down CTL and
ALT and drag the new spere right slightly.
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With the green sphere (right) selected, click the
chicklet as indicated here: |
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This brings up the Object Attributes window. Take a look around.
Note the boolean settings indicated by the red circle. We will
be focusing on these settings in this tutorial. For now, leave everything
else alone.
Select the "
attribute.
Once you have the settings as they are to the right here, click
the to return to the
wireframe.
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Now select the first sphere and set it to
as indicated to the right here.
Once you have the settings as indicated here, click the
to return to the wireframe.
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Notice how there is no apparent change to the orange sphere but
the green sphere is now all dotted. This indicates that the green
sphere is set to intersect.
There is no obvious difference in the positive setting at this
point.
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Now, select BOTH spheres. Click the
chicklet that appears when you have more than one object selected.
This forms a group. Since we have set objects with boolean attributes,
Bryce automatically forms a boolean group as indicated by the corner
lines of the group bounding box. This is indicated by the yellow
circle in the image to the right.
If you DO NOT have these corners, you did something wrong, go
back and check your settings for each object and attempt the grouping
again.
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Here is the resulting render from two different angles. The first
is the same as the wireframe views above, the one on the right is
more from a 45° angle off to the side.
Notice how the negative sphere (green) and the positive sphere
(orange) both are not visible. The only remaining visible portion
is where the two spheres actually overlapped each other
This is the simplest form of a intersection boolean operation,
two objects, one operation. The operation can be complex where there
are multiple objects within the same group acting upon each other.
Until you are confident of your results, you are better off sticking
with simple groups.
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Here you can see an overlay of the wireframe on top of the second
render as seen on the right above. You can clearly see that the
lense is formed only where the two spheres overlap.
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